“This sh*t was a game changer”: God of War Ragnarok’s Smallest Upgrade Hits So Hard, It Feels Like the Devs Missed Their Own Game The First Time – Cannasumer

“This sh*t was a game changer”: God of War Ragnarok’s Smallest Upgrade Hits So Hard, It Feels Like the Devs Missed Their Own Game The First Time

God of War Ragnarok has finally made its way to PC, giving a whole new audience the chance to experience the next chapter in Kratos and Atreus’s epic Norse adventure. And while the game is packed with jaw-dropping visuals, heart-pounding combat, and a story that’ll leave you emotionally wrecked, it’s the little things that are really making players sit up and take notice.

A screenshot from God of War Ragnarok shows Kratos shaking hands with Tyr.
A small improvement that is worthy of the gods. | Image Credit: PlayStation/YouTube

One quality-of-life change, in particular, has fans wondering if the developers at Santa Monica Studio even played their own game the first time around.

Kicking Chains and Taking Names

In the 2018 God of War, players often found themselves frustrated by a seemingly minor gameplay mechanic: kicking down chains. Every time Kratos kicked a chain, he’d automatically start climbing down, forcing players to climb back up if they weren’t ready to descend. It was a small annoyance that added up over time, leading many to wonder if the developers had overlooked this aspect during playtesting.

Enter God of War Ragnarok, where Santa Monica Studio has addressed this issue with a simple yet effective solution:

Hands Down The Best Change From GoW to Ragnarök
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Now, when Kratos kicks a chain, he just… kicks it. No unwanted climbing, no frustrating backtracking. It’s a small change, but one that’s making a big impact on players:

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It’s amazing how such a small tweak can have such a big impact on player experience. One fan even questioned the development process of the original (reboot) game:

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The community’s reaction shows just how much these little details matter. As one player aptly put it:

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Some fans were so conditioned by the old system that they approached the chains with trepidation in Ragnarok:

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It’s clear that Santa Monica Studio listened to player feedback and made this change with the community in mind. This level of attention to detail is what sets great games apart from good ones.

Climbing to New Heights

God of War Ragnarok screenshot shows Kratos using his Blades of Chaos to traverse the environment.
Exploration mechanics are overall a lot better in Ragnarok. | Image Credit: PlayStation/YouTube

While the chain-kicking fix has garnered significant attention, it’s far from the only quality-of-life improvement in God of War Ragnarok. The game is filled with thoughtful tweaks and additions that streamline the experience without compromising its core gameplay.

One such improvement that’s drawing renewed praise is the introduction of the “quick climb” feature:

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In an era where unfinished, buggy games seem to be the norm rather than the exception, it’s refreshing to see a studio like Santa Monica pay attention to even the smallest details. These quality-of-life changes may seem minor in the grand scheme of things, but they show a level of care and commitment that’s all too rare in the industry today.

So, hats off to the developers for taking the time to fix those annoying chains and add in little touches like quick climb. It may have taken a sequel to get there, but better late than never, right?

Have you been playing God of War Ragnarok on PC? What do you think of the game’s QoL improvements? Let us know in the comments below!

This post belongs to FandomWire and first appeared on FandomWire

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