Vendetta Forever Review – A Love Letter to Action Fans (Meta Quest) – Cannasumer

Vendetta Forever Review – A Love Letter to Action Fans (Meta Quest)

Vendetta Forever is one of those few inspired VR titles that truly feels like passion and patience were more important than the pecuniary end goal. It’s not a flashy remake or a cookie-cutter shooter, it’s a title that will challenge you, surprise you, and if you’re playing it right, probably make you sweat. 

What makes this fast-paced adventure even more impressive is the fact that it was developed by MeatSpace Interactive, a one-man video game studio founded and run by Zander Dejah, through the publishing aid of nDreams. It is clear in each of the 60+ levels of Vendetta Forever that Dejah has a love for all things action, which shows through the scenes he has created and the variety of weapons you can use to cut down your enemies. 

Whenever I threw on the Quest to play this game, I felt transported to some of my favorite scenes in cinema history. If you’re a fan of The Matrix, Indiana Jones, John Wick, Scarface, or any number of other high-octane adventures, this title likely has something to offer you. Even if your favorite scene is only meant to take five seconds, there could be a number of reasons to keep replaying it. In my case, Vendetta Forever left me wondering where the time and the charge for my headset went, and my final score reflects the enjoyment I took from this game. 

Vendetta Forever is Filled With Hours of Replayable Content 

An image from Vendetta Forever of the player killing enemies on a train.
Vendetta Forever has a ton of options to keep the game fresh. Image Credit: nDreams

Vendetta Forever is not that long of a game if you add the average scene times together, however, some levels can take a bit of time to figure out the best strategy. Once you’ve got the hang of a scene, even more attention will likely be devoted to trying to get to the end faster, and with a better rank. The players who appreciate the speed of the game and the challenge of trying to be quick, while taking less damage, are the ones who will get the most out of it. The leaderboard can be a great motivator to keep going at the same level, and it certainly worked on me for both the demo and the full game. 

The title also provides 20 different modifiers for players to use that can alter the gameplay and shake things up. Many of them offer extra points for added drawbacks, but some, like “Iron Heart,” which makes the player invincible, are designed to help guide you through more confusing scenarios. I didn’t use any of the modifiers in my first playthrough, so throwing them in afterward was a great change of pace. 

However you choose to play, Vendetta Forever offers worthwhile options to keep things interesting well beyond a straight run-through of the scenes. But it also works for gamers who want a quick game they can show off to their friends. Vendetta Forever is the perfect example of what I would call a VR “coffee table game.” It’s a great title to have downloaded for guests to pick up and enjoy without making things too complicated in the tutorial. 

The familiar settings are something that will easily draw in curiosity, plus its forgiving restart system and Iron Heart modifier can make it simple for anyone to pick up. The reverse is true if you’re a veteran gamer who wants a real challenge, with difficulty settings, advanced modifiers, and of course the ever-present stopwatch looming in the distance. Vendetta Forever does an excellent job of accommodating gamers with a vast range of experience. 

Even the background music has a ton of variety, and I never felt like I wanted to rip off my headset and bury my head underwater just to get away from it. All of the beats are catchy, yet distinct, and they play very well with the fast-moving mechanics. This once again goes to the great replayability of the game, where nothing ever feels overdone. 

From Demo to Release Day, Vendetta Forever Does Not Disappoint

An image from Vendetta Forever of a player holding a pencil, while an enemy holds a hostage.
Even a pencil can be deadly in the player’s hand. Image Credit: nDreams.

In many ways, reviewing a title like Vendetta Forever is more difficult compared to reviewing a game I hated, because there are only so many ways to say you enjoyed something. Vendetta Forever checks several boxes when it comes to fast and fun mechanics, replayability, simple aesthetic graphics, original music, challenging scenarios, and immersive environments. Each time I prepared to start a new mission, I would look at the title and get excited thinking about what hero and what weapons I would be using next. 

When I tested out the demo version of the game, I only had a few minor complaints, and those were even less pronounced in the final version. The demo had an odd bug that would send the end-level screen flying out of reach every time I removed the headset, but it was an issue that never arose in the full game. In fact, the only problem I had with the UI was occasionally the restart screen would block the continue to level button, which is easily remedied by clicking restart. 

I had expressed some interest in seeing more stealth-based missions and there were definitely more of those, including one set in an airplane, which was both incredible and agitating at the same time. My pro tip for that one is don’t shoot the windows or you’ll be wondering why you keep randomly dying. The stealth is a fun change-up, even if you won’t be stealthy by the end. 

The biggest issue that I had that remains in the final version of the game, is enemies occasionally drop their weapons too far away to grab. Since grabbing these items is the only way the player moves forward, it’s a bit frustrating to get far into a level and have to restart only because you can’t pick up a weapon that’s barely out of reach.

Final Thoughts on Vendetta Forever

An image from Vendetta Forever recreating a scene from The Matrix.
Will you choose the red pill or the blue pill? Image Credit: nDreams

I truly had a great time with Vendetta Forever and it’s definitely going to be one of those games I show to friends. The few minor issues that pop up in this game are minuscule compared to many of the titles that have been released lately, which is an accomplishment in and of itself. Zander Dejah has developed an impressive game and should be proud of this final product. 

Vendetta Forever launches on October 24 for Meta Quest 2, 3, Pro, and PSVR2 for $24.99 which is a very fair price for a VR game with this much content. I look forward to seeing its reception and what MeatSpace Interactive plans to do next. 

What do you think of Vendetta Forever? Did you get a chance to try the demo of the game? Will you be picking up the full version? Make sure to leave a comment and let us know your thoughts. 

This post belongs to FandomWire and first appeared on FandomWire

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